It’s an awkward combination of real time combat and RPG style chance. It consists of clicking on whichever third of the screen you want to attack and after a delay your character swings his arm and will perhaps hit his target and he will perhaps do damage. To speak more broadly, I think it can be universally agreed upon that the combat system is terrible. ![]() Of course, these are both specific incidents that may have just affected me personally. I even managed to run into an obscure bug that froze the game once. Nowhere is there any indication that a specific order is required, nor could I see any reason why my instinctive order shouldn’t have worked. For example, there is a section that requires several puzzles to be completed in no apparent order, however it became clear after floundering for a long time that there actually is a required order for no reason other than that’s how it was programmed. I get the feeling that the only playtesters were the developers themselves, or if not they must have had access to some special debug version that excluded battles and gave them hints. The software programming and design of Waxworks have numerous flaws. You can see glimpses of modern survival horror elements and some parts feel uncannily similar to titles like Resident Evil. Certain aspects of Waxworks have been long extinct from modern gaming, but others are still around. I like old games I haven’t played before because it’s interesting how styles have radically changed over a short two decades. I had never played it before and was able to enjoy it, so despite the decrepit technology it must have an appeal in something besides nostalgia. ![]() But considering it’s sold by a site called “Good Old Games” I assume that this should be a given. The first thing any modern player will notice about Waxworks is the fact that it’s old, and in some ways hasn’t aged well.
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